Try to be more iterative in your design instead of just lifting parts from other games whole.
Look at how Proto23 inspired multiple games, each with their own takes on the Cultivation Incremental. They are similar, but different from each other, and distinct enough that playing one doesn't feel like playing the others.
This? This is just Progress Knight with a different skin, and what changes are present aren't meaningful. This is derivative in the worst way; if you wanted to experience Progress Knight again, you could just replay Progress Knight.
Perhaps the dev, Szklanka Herbaty, can use this as a rough blueprint of what they want their game to eventually be, but it would require going back to the design phase, and remaking the game from scratch instead of piggybacking off of another game's code.
To the dev, Szklanka Herbaty:
This game would be much better received if you presented it as a mod of Progress Knight, not a new game inspired by it.
That framing is specifically where your major hurdle with this project is, since the biggest change is the skill trees you've tacked onto the base game, and modifications of idle games for QoL or new features aren't unheard of.
Just something to bear in mind next time you tackle a project of this nature.
Hey, it came out a bit strange, I started to do this game with the thought that it would be a "mod" but I did not use any line of code from the original game, I uploaded the game on itch.io for convenience, I published the whole development of the game on the main PK server on the channel dedicated to mods, after some time I just did a separate server for convenience, the game is not finished, and this is the first test, (alpha/beta), thanks to which players found a lot of bugs for me.
Similarities to the original PK have already ended with the jobs and magic skills, 2nd rebirth is a tree, 3rd will be a territory, and the next jobs that will appear also have nothing to do with other mods or the original version. I didn't hide at all about taking "inspiration" from PK, that's why I don't understand why people have such a reaction
I didn't realize you rewrote the game from scratch, obviously, and that was a pretty rude assumption on my part; sorry about that. I can definitely understand the chain of events, and I'm not trying to throw shade at picking up someone else's game concept, it's just... well, no matter how much you add, the beginning is too similar to PK to divorce it from the original. Perhaps calling it a "branch off/continuation" or something would be more apt? Less accurate, but it would solve the framing issue.
Knowing that this is effectively an alpha work-in-progress, it should be low-priority to remake the things that already work, but varying up the beginning, even if just in superficial ways, would probably help to shake the comparisons. The problem people seem to have at first blush is that it seems like it's not just a copy, but a knock-off; having a stronger unique "identity" (for lack of a better word) for your game would give it stronger legs to stand on.