Great entry. Solid, complete game. Graphics gave me a super Metroid feel. Liked the music. I didn't know Suno could do loopable music. Nice adherence to the theme. Loved seeing Godot used! I would really like to know how you do one-way platforms and allowing the player to drop through platforms.
I did not love the vine swinging. It prevented me from getting one of the dots because I just couldn't figure out how to not swing myself into the spikes. I wanted to like it, because I love the swinging in Super Metroid, but it just felt very punishing, even after it started feeling more comfortable. I feel like it would've felt better if the collision shapes were just a bit larger for when you could grab on.
I also hated that puzzle room. It was clever, but it was really annoying, and the skill level to solve it was a leap above anything else required in the game. It gave me a lot to think about, because I was thinking in my game, I should've put a build-up to the lock issue. I felt that another puzzle or two before that puzzle room to get the mechanics of riding blocks would've been good. Because it's the first pushing puzzle you encounter right after getting the push ability.
Still, overall fantastic entry.