I am bad at platformers in general, but this was a whole other level of difficulty. I did somewhat figure out that every jump needed to go as far as possible. I would have appreciated scaffolding the difficulty a bit. Give a bone with a simple first level where you just need to navigate in the dark. Then ramp up from there. Also minor but since dying is absolutely going to happen, I would suggest just plop the mole right back, don’t go through a screen telling you, you died and you should start again. Art and story/lore was really fun.
Viewing post in Mole Of Duty: Project Shadow Moles jam comments
Thanks for playing and for your suggestions! Also thank you for appreciating the lore, we really came to love Molevin and Smolevin by the end of this week haha. Yes we tought about starting right after death, but we also wanted the scientist to tell you something random every time, so a keyboard shortcut to hit "Retry" would have been the best solution, but ultimately we forgot to add it :) BUT, if you play the game via gamepad you can quickly hit "A" and Retry!