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(+2)

There is no way to go back to the title menu in-game outside of either dying or restarting the app. Once you click Play in the title menu, you are also unable to go back to title menu. I'd suggest adding "title menu"  to the game menu and make Escape open that menu in most scenes.

The analytics agreement however, is shown every. single. time. Please save the selection.

It'd be cool to keep seeing default card types. For that matter, it'd be cool if the Shop rewards were weighted by respective deck percentages, or randomized, or based on current transformation, and for basic attack/shield to be obtainable (these have ? value). Also, normal cards are mostly weaker versions of other types, but there is no incentive to pick them. ie story, unlocks, achievements, special bonus? I mean, you don't even stay male with 100% default type.

The statuses on enemies is sometimes easy to miss, particularly with taller enemies and thorns blending into certain models. You should put it directly under the health bar, where the eyes are already looking to calculate hp/dmg.

Drag and Drop could be a bit bigger to make using cards on enemies easier. There is also a defense/utility card that requires you to drag to yourself (when other such cards don't). 

Offensive cards should be able to drop anywhere (like block cards) if there is only 1 enemy.

Opening your deck, or clicking too fast, can cause the Shopto duplicated remaining options, allowing for 2 uses of each. This may be an endless shop issue specifically, calling the previous shop version by mistake.

(+1)(-2)

Hey there...

Yeah I encountered some bugs, when adding a simple back to menu button and I didn't have time to fix them all. It will be there at one point.

The analytics window works also as small buffer, to load in saves and data. Removing it with saving the selection is currently not a good idea.

I like the shop how it is. It is random but there are not enough cards to see a huge difference. No I don't want it be tailored to your current corruption. If you get your perfect deck every run, there is no fun in the game and achieving some good decks.

In the latest patch I tried to improve the visibility for status effects (patreon version currently), it is a work in progress.

If you can name the card that only buffs the ally and needs a target, I'll fix it, it is obviously not intended to be like this.

I don't feel like dropping a card anywhere for an attack is needed or an improvement. It's just laziness and a minus on immersion. 

I will look into the shop bug, you are the first reporting this. If I can reproduce it, I'll fix it.

Generally I thank people for constructive criticism or valuable feedback. But because you wrote very demanding and rather aggressive, I have to tell you, that you are free to make your own game, if you are not happy with how the game is. I'm a solo developer with limited time, the game is still in development, I prioritize what I think is the best and rather have a playable game, that is finished at some point instead of the perfect Menu, where the player is "spared" to click 1 button too much when he starts the game ;)

(+2)(-1)

"I can take criticism."
"You're hostile, go make your own game."
That was very much not taking constructive criticism well. You don't have to agree, but polish is much more important to users than to devs. Good luck with your game and overly defensive reception of feedback.