Level design is a bit rough, it can be hard to tell weither I'm on a path to an objective or an invisible wall. A bit of terrain work and more obvious clearing of vegetation in some paths could've helped a bit.
The atmosphere was pretty cool, especially on the audio side. Keep it up!
Viewing post in VORTEX CORTEX jam comments
100% agreed on the level design portion and the main thing I want to clean up if I every do decide to add anything to this. Unfortunately I did not have time to do anything other than just delete certain trees within portions of the forest, but thankfully should be easy to make a few more clearings with some small updates.
Thank you for taking the time to play my entry!