Thank's everyone who played. The last time I did a GameJam was in 2017 and after years of using Unity to prototype and try to make game, I swiched to Godot a few month ago so I was pretty much learning while making the game. If I can give any advice for gamedev's is that for such a short game jam don't focus on the system's focus on making the game fun and long enough. I mean how need a save system for such a short game am I right? SCOPE CREEP is real !