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The enemy counter anmd timer only appear once you lose since I don’t want to overcrowd the screen with UI at all. The effects were considered but I wanted to focus more on mechanics since that’s where I shine in game design. Ammo progression exists in the game, but it’s only tied to killing enemies. Thanks for playing!

Was ChatGPT, by chance, involved in writing your comment? Just curious.

(+1)

not at all! My genuine thoughts, hand written:)