Player-prev.log https://pastebin.com/ejbKMe2F
Player.log https://pastebin.com/asNxT5xm
This is really an interesting design issue. Reminds me of Bushido Blade, getting thrown in right away. What about some sort of branching prologue?
> You throw the player into a boss fight right away
>> If the player gets stomped, the player goes into a tutorial section
>>> After the tutorial section, the player has to either redo the first boss, or go on with the second boss (with the first boss reappearing later)
>> If the player already has the skills, the tutorial section is skipped (optional)
Or maybe unlocking pratice sessions. After a loss, the player unlocks an optional training session. Maybe based on the performance, like: never parried => how to parry.