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Thanks, yeah, it's set to nearest project wide, but apparently shaders don't respect that, and I was using them pretty extensively. I have a fix for it though that I'll put out post jam. Thanks for the score info =]. I know the game too well, so I can't really say what a good score yet is either, especially on a single run XD. I think 65 should be doable though once you lock down what the clues mean. 

I'd like to get a par score system in place so that each time though has three possible outcomes (promotion, demotion, retry) to give it a proper difficulty curve (and encourage improvement). I think that should make it into my post jam version also, assuming I figure out what those numbers should be XD.