Some notes from reading the mission—
- Very cool cover artwork! Did you draw it?
- Outright banning Flying units seems a bit heavy-handed; it may have been more elegant to discourage taking them by nerfing them somehow (for example, there's a few official missions that take place indoors; those replace Flying with Strider). Anyway, what was the motivation behind this restriction?
- 1 VP per two bundles has the downside of one bundle potentially being rendered irrelevant, which could cause a draw despite one player being more successful than the other. Instead giving 1 VP for each bundle and also doubling the other sources of VPs would've avoided this.
- The Forest Guardians mechanic is cool; I love when missions involve NPCs like that. Their behavior pattern seems straightforward and unambiguous, and I like that their positioning affects spawning locations for Sprouts.
- The Harsh Magics special rule seems a bit unnecessary considering how incredibly few ways to heal wounds exist in AoF. If this is going to have an effect at all, it's quite likely that it would only inhibit one player.