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(+1)

Been looking forward to this for months, had a great time with the update!

Some thoughts and suggestions:

- I find the game has gotten too easy. I might be in the minority, but I liked failing the levels at first and gradually becoming stronger with each attempt. This time I cleared a lot of the levels first try. Perhaps a difficulty setting?

- Additionally; maybe the higher difficulty setting could put a multiplier on your earnings, or perhaps there could be a currency for unlocking the gallery in the full version, and the Hard mode lets you gain it faster. Just a suggestion, it's nice when a difficulty mode has an incentive, but I'd be happy with a simple higher difficulty too.

- The grapples didn't auto-progress for me, like they did in an old preview of yours. Is this a glitch? The settings didn't change anything.

- This is somewhat subjective, but I'm hoping to see some more intense stuff in the long run; the inanimate objects in the third level were pretty neat, but it felt like it scaled the lewdness back a bit. Might just be an unfortunate side-effect of me waiting for the demo so long, and this being the "final" level at the time. A problem this game wouldn't have in the full release.

- I think enemies that can displace you could be a lot of fun. Maybe one that carries you around and potentially puts you into a tight spot. Maybe something that knocks you back whenever it hits you. Maybe a tentacle monster that can lock on to you and then pull you towards it.

- Another idea; aphrodisiac status-effect that temporarily adds ~50 lewdness to the protagonist, then either vanishes or deteriorates over 3 turns.

- VERY subjective, but I hope we can see her full legs and feet more in future CGs. Real shame that she's wearing such lovely legwear and we never get to see her legs in full. But that's just me, can't hurt to ask lol

- A woods/dark garden area could be fun for a new biome. Would love to see more beastial/insectoid monsters or plants perhaps.

Thanks for playing

-For difficulty, it was originally a bit harder and required more careful play or grinding, but the few playtesters found it difficult. I erred on the side of making it so you don't need to grind to get through it. Perhaps for one of the prep actions I'll make it so you take more damage or something, so that it can function as a difficulty option.

-Auto progressing grapples were just for the purposes of recording the preview video. I always intended for the player to proceed manually since it lets them look at them.

-Noted on the h-content. I'm not sure if what I end up adding will meet everyone's expectations but I'll try. I'll try to add more leg stuff.

(+1)

Thanks for always being so receptive to feedback! Hopefully I/we don't come across as too negative or demanding. This is one of the releases I'm the most excited for these days, and each demo has been a blast so far.