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Really nice take to the genre. At the beginning feels nice to timing the vacuum right, but I quickly felt helpless, maybe I just chose the wrong power ups

(+1)

Thanks for playing! It was a lot harder than I expected to create a satisfying difficulty progression. This ended up making the early power up choices really important. If I could do it again, I would make more meaningful powerups, and just increase some things like size and speed a small amount every level.

Game balancing is really difficult, I know the pain :)