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I need to talk about the newest update because I love this game. The devs seem to worry a lot about combat quality (which is great btw), but I think what they really need to focus on is H-Content.

The areas are too big and sparse for only two enemy types each. Different animations/positions would also help a lot with variety. The reused enemies in the train made me realize this, it was nice that there wasn't only Conductors but a unique passenger/groper enemy would've been perfect.

There's also the age old issue of only getting sex animations when knocked down kinda sucking. It's a nitpick, but giving Chiro a way to instigate would help. Enemies having a knockdown & service animation would add so much.

Anyways, I'm in love but it's just a bit sparse. I get wanting to focus on new areas each time though, and that this is all easier said than done. But there's so much potential here!

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Honestly, really good feedback!! We have a lot more planned. Shark guy and Chiro's 'solo' act will be added as their own scenes to the earlier areas. But to your main point, the main issue is art takes a LOT longer than programming does in most cases. That's one of the reasons we re-used our enemies.

 
As for Chiro having the ability to instigate, while I understand it I honestly dont know that we'll go that direction (I dont make those decisions) as it seems out of character for her.

I actually brought up the idea of Chiro getting more involved because of the scene with Rusty at the beach. She does instigate that one all by herself. So I think it wouldn't be too unnatural of a progression for her to realize she can service enemies as a means to an end. She's already open to using sex for favors.

I do get it if the game doesn't want to go down the corruption route, but the seeds are definitely there.

Deleted 12 days ago
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Soooo....we discussed your guy's comments and we did a thing

Deleted 12 days ago

Oh hell yeah, that's awesome. I saw it in the planned features and logged in as fast as I could. I'm happy to have helped out, and thank you for listening. I know first hand how hard the art side of this can be, so I really appreciate it. You guys are great, I'll be following VERY closely, and VERY patiently