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Very enjoyable vibe. Takes me back to the overworld of old school jrpgs. How did you decide your mechanics? Like how many resources are available to you versus the spread of what the villages ask for. Did you decide that pretty early and then focus a lot on looks and music? What got left on the cutting room floor?

Thanks! I would like make a simple game with basic strategy mechanics inspire by a french humoristic TV show called "Kaamelott" (a king who try to find the Holy Grail, but he have to do it's king job...really funny). Resource management is simple but I had to playtest to be sure the game was not to easy or to hard...It's hard to do that by the way hahaha!