This was actually really good! A lot of the platforming felt pretty good, and I really enjoyed the robot graphics and the humour. I loved the 2d mario turning around feeling and the added particles for movement and such. I was very surprised at the wall jump! I kept forgetting that I could sprint lol Finished the game and I can totally see this as a full on game. My suggestion would be to change the dialogue to be at the top of the screen instead the bottom, possibly to balance the screen and make it easier to read. That and that wall jumps only occur when you push in the opposite direction. The wall jump challenges were a bit rough because I wasn't holding my direction the right way. Overall great and I hope you can continue to make this a longer platform game with some type of attack mechanics to face against bosses!
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Thank you so much for the feedback! About the dialogue position, originally it was supposed to be cutscenes instead of just reading, but sadly i wasn't able to do (doing art programming and music at the same time is such a experience), then in the last three or two days of the jam i implemented that simple dialogue system! About the wall jump, i programmed so you just need to be colliding with a wall to be able to jump, so even if you don't hold any directions at all you still can do it!
Yeah solo-dev is so hard! And yes I did get that mechanic later on, I think I'm more use to pointing myself in a direction then jumping. Right now I need to move myself INTO the wall, let go of the control completely, then jump. Which is fine for one jump, but when it's multiple jumps then I need to time myself to go into the next wall and release again, and etc. But it did feel pretty good!