Solid atmosphere and thank you SO much for letting me disable jumpscares. I love spooky looking games but I can't actually play em out (Got stuck in SOMA of all things)
- Huge fan of card games in general. Think your card movement implementation is solid
- Very impressed you managed to squeeze in a leaderboard within the jam's duration(!) Might have to try getting higher up it, hmmm...
- I really like the ambiance and time pressure, I don't see these often in card games but loved similar horror vibes in Inscryption.
Wishlist/Random improvement ideas as tribute:
- I did really poorly on my first attempt but got a little better when I realised I just needed to play as quickly as possible. I wish there was a visual timer so it was a little less stressful when I need a specific card.
- I wish I felt more control over the card portion of the game. I feel a good run relies mostly on quick pattern recognition, quick menuing and good RNG than the usual skills digital card games involve and I personally love (Deckbuilding, probabilities, squeezing out the value from a hand by sequencing it right etc)
- I wish the card stacks opened more possibilities. The way it is setup currently only the top and bottom card of each stack matters. It could be interesting if you could dump cards in a stack despite not having the previous one it needs yet (eg : 4,5 add 7 now you only need 6) or ways to allow you to cheat wildcards in etc
I think the current prototype shows a lot of promise and could go far with a little more cardgame depth or resources mixed in like Shotgun Roulette.