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(+1)

Love the art! Very cute. The Touhou fan in me is saddened by the fact that we can't move up or down, but that's a personal taste thing. 

I personally would've preferred another control scheme, arrow keys + Z for example. Pressing space bar fast multiple times is just not a motion I'm too used to. I think I also would like having charge attack relegated to another button and allowing the player to hold the shoot button to rapid fire. Maybe have the automatic fire be slower than holding to still incentivize button mashing?

This game would also work perfectly as a web build if possible. It's sad to see so many great games not get the rates and attention they deserve because of the extra barrier of having to download.

Thank you for the game, I loved it!

(+1)

I'm sorry that I couldn't provide more movement beyond A/D. Kept it simple to emulate some shoot-em-ups with more restricted movements.

As for the firing and alternative controls, I originally was considering A/D + Left and Right, same for the firing mechanics. Due to time constraint with the goal to achieve simplistic, I settled for what I thought is conferrable. Even earlier an idea of swappable controls was considered but too much stress and so little time made me scrap that idea altogether.
You do made a good point having separate buttons for firing and charging. I'll look into refining that in future titles if I do it again. Personally, firing could've been toned down better and firing does come off clunky. >u

Lastly, although I considered web build as it is possible to do, but it might run into audio problems if there's any. That wasn't tested before publish so again, I've stuck to what works. Extra click and time sure but at least it's portable haha.

I thank you for taking the time to try out this game and your insightful feedback Mcfluff! It's nice to receive detailed feedback despite the imperfections. :)