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I had a lot of fun playing the game! The core concept is engaging and has a lot of potential. However, the start feels a bit slow, and some upgrades don’t seem to speed it up as much as I expected. You might consider spawning more stars early on and balancing that by increasing the point costs. This could make the game feel more dynamic right from the start. Also, making it easier to create smaller loops could help players experiment more in the early game. Overall, the foundation is great, and with a few tweaks, it could be even better!

Thanks for the feedback, will definitely see how I can make the start more interesting if I continue to develop the game!