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I have a weak spot for survivorslikes, and this one definitely scratched that itch! I was able to quickly break the game by maxing out Everywhere Gun and Cross Gun which made the first few minutes really sluggish. The permanent upgrades should come with faster paced enemies as well so the beginning doesn't feel as slow. Nice take on the idea though! And the UI was probably the best part, not sure what you were on about there saying it wasn't great lol

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Thanks for playing! I didn't have a lot of time to tweak the balance, but I'm pretty happy with the progression. Having some broken builds seems like it's normal for roguelikes. Glad you liked the UI, I made it from scratch because I couldn't get a UI library working with web builds.

Yeah well done on the UI, what game engine did you use?

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I didn't use a game engine, just raylib for rendering, sound, and input.

Impressive! Makes me wonder what this would look like with more time to develop.