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(+2)

Really cool concept and I love the art, but I wish there was a way to pause between versions of the level, toggle between version, or somehow see where the hazards on subsequent version will be. It's very frustrating to have to figure out a path from memory, as much as that seems to be the intended mechanic.

I ended up just spamming wait at the beginning to give myself enough time to take screenshots of each variation of the mines so I could plot out a course.

As was said elsewhere, it looks like the next level functionality isn't working, which is a shame because the posted pictures of the next level(s) look great.