Nice puzzle game ! The only thing that bothered me a bit was the fact that you didn't know the list of all the loop effect of a level when starting it, but at the same time it makes the player try to advance in the level and adapt as they learn what are the possible effects, so it was still enjoyable to go through each one !
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Hey, do you mean something like a short popup that comes up when you select a level from the level selector before it begins?
We didn't really think that was necessary, since the current levels never have a pattern of more than three shifts at once (so the player can discover the pattern really quickly anyway), but we should definitely think about that in case we add more complex levels and shifts after the jam.
Thanks for your valuable feedback!