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(1 edit) (+1)

From the 2bit graphic with fabric texturing, to the booing noises and detailed outline & contextual grounds for each case, the presentation of Logsögumadur is thoughtful and so engaging. I loved the proverbs and the Flytings, the activity dilemmas and the fact that you didn’t make up additional cases to inflate gameplay. Some UI questions — I never quite gauged what the bottom left panel was indicating, the odd pop-up duration was just a fraction too short to fully read, and I couldn’t read all the info at end of game due to the overlay — but I LOVED this. Thanks for sharing!

(+1)

Thanks for playing! I’m glad you appreciated the historical context feature. You’ve identified a key balance issue - the clan reputation system and random events can make identical cases have different outcomes, which isn’t clearly communicated to players. The decision reception depends on current clan relationships, global tension, and sometimes pure chance (like in real medieval politics!), but this needs to be more transparent in the UI. Great catch on the repeated cases too - that’s a bug in the case selection system. Really appreciate the feedback!