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I enjoyed bouncing around the place on the mushrooms. The looping of the weapons, while a cool idea, didn't feel like it impacted play much outside of being a bit annoying when trying to figure out which direction my attack is going to be in. I think there's a lot of cool potential here for a speedy platformer where players need to get into a rhythm of cycling through weapons and adapting on the fly, however I think it could be explored in different ways if you pursue this mechanic further.

You are completely right! 

I had scoped the project to be done from Thursday to Sunday deadline, but for personal reasons I had to cut it short. Causing me to not have enough time to add Sounds, Polish the Game feel and Make the Level Layout more interesting (with shortcuts that need specific weapons and with more interesting mushroom placements)

But big thanks for the feedback! ❤️