This one's tricky! Really cool to take a simple concept like carving your own tower defense and how that naturally becomes a difficult balancing act. I do think the fact that your turrets can kill you outside the waves is a little annoying and doesn't add too much to the game. Like I get the idea of needing to be efficient with the turret placement but the fact that health replenishes quickly takes some tension out of it. But other than that minor gripe I really enjoyed this, great game!
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Thank you so much for taking the time to play and leave feedback. The mechanic where turrets can damage the player even outside of waves was actually the very first idea I came up with to support the jam's theme of "LOOP." Without it, I felt the game would just become a simple mining and defense game, and the loop concept would be much weaker.
However, while it may have added a sense of uniqueness, I did have the thought that it might have actually ended up hurting the fun. I had originally planned some gadgets—like ones that let you destroy walls from a distance or temporarily disable turrets—which might have helped balance things out, but unfortunately, I couldn't implement them in time.
Your feedback is truly valuable and will help a lot in improving the game. Thank you again for playing!