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(1 edit) (+2)

Really loved this one! I think I played through like 5 loops or so ? Or whenever that frog boss on the thumbnail shows up (not sure if boss order is random hahaha) 

I really liked the presence of RNG manip through the angel / demon dice to help with battles or help stack some of the items that get + damage on coin gain/loss. The length of a loop does get a bit grindy if you manage to get an unlucky roll near the boss (especially if you had that coin flip modifier hahaha, I had to loop around 3 extra times in the last loop I did since I kept on landing right on top of it with a 2 or 1). So while I liked that dice roll for movement and battles are tied - there is a bit of a pain point there that they are so dependent of each other.

But definitely would be amazing to see a fully realized version of this game with more interactions between all of its systems!

(+1)

Yeah we're planning on adjusting it a bit to feel less grindy and to help with the bad luck we wanted to implement a minimum of one attack even if you perfectly land on the tile that way you don't get screwed over. Thanks so much for playing and enjoying!