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I'm not very skilled at roguelikes, so I had trouble beating the boss enemies, but I still had fun learning the mechanics of the game! I think the idea of using a rotating revolver drum is very creative for a deck builder, and the gameplay feels relatively fast paced like a duel would be. It's incredible what your team was able to accomplish in just a few days!

Although I found the tutorial helpful, I think it would be more beneficial for a player to go through one round while explaining what all of the effects do as you go.

Hey Mimi! That was my fault actually. The balance wasn't supposed to be that hard when we uploaded. But we just finished a version that is more akin to what we envision for the jam (we got too greedy with the scope this year haha). About the tutorial, completely agreed, we added it in the last day, just to avoid adding explanation on the game's description. For a full fleshed game, I would do as you suggested, for sure!

Thanks for dropping a comment and sorry for the late reply!