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Simple but fun! Creative take on the theme too. It was unfortunately a bit stuttery at times but I'm assuming just an issue with the godot player or something. My main criticism is that its sometimes a little hard to tell where you're supposed to go in the more open areas due to the nature of the movement; In something like Getting Over It, the movement lends itself to always going "up", whatever that requires at that exact moment. This game is a bit more dynamic with the currents and still water, which I do enjoy, but I feel could have used more direction as its unclear which route is forward and backward sometimes. Thats a small issue though, and honestly probably a bit of a skill issue. Also, the water effects (all the art honestly) look really nice! Overall great job!