Love the layout! Beautiful borders, beautiful use of typography.
I have two small gripes about the adventure: The layout of the dungeon itself is a little confusing to me; I would have liked a map of everything to make it easier to understand. And the fact the hermit-chase seems to be played-as-scripted, meaning there’s no way of rescuing the victim, or stopping the hermit before they reach the seer. I’m a little conflicted, cause I don’t necessarily dislike scripted events, but taking away the PCs ability to save the victim seems harsh to me. (I could of course be interpreting the hermit-chase all wrong).
Besides that: Really cool and interesting adventure! Quite unique that it’s an add-on to other modules – fun!