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(+1)

Love the layout! Beautiful borders, beautiful use of typography.

I have two small gripes about the adventure: The layout of the dungeon itself is a little confusing to me; I would have liked a map of everything to make it easier to understand. And the fact the hermit-chase seems to be played-as-scripted, meaning there’s no way of rescuing the victim, or stopping the hermit before they reach the seer. I’m a little conflicted, cause I don’t necessarily dislike scripted events, but taking away the PCs ability to save the victim seems harsh to me. (I could of course be interpreting the hermit-chase all wrong).

Besides that: Really cool and interesting adventure! Quite unique that it’s an add-on to other modules – fun!

(+1)

Hi, thanks for your comment! We omitted this for the sake for brevity: when you see the hermit in the grotto, it’s actually a vision from the past. ;)