I appreciate the concept in this game but it was very confusing and took me a while to figure out since there are no instructions. Once I did figure it out I liked the concept but it was difficult to get into because of some inconsistencies with the rules. For example the numbers on the sequence did not sync with the spaces on the board as I imagined they would. Audio and visuals were pretty fun, there's definitely the bones of a fun puzzle game here.
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I appreciate your detailed feedback. I was going for a "no text tutorial" with the flashing squares, but that seems to be a hit or miss for some people so I created some gifs in the description.
The sequence positioning seems to be an interesting phenomenon. The original mechanics were that spawning gloops would make progress on the first beat, but this was confusing to my sole playtester that didn't develop the game, so I changed it to her mental model thinking that she was less biased. But literally every other player afterwards has complained about that haha. I agree overall though that it needs more consistency. Thanks again for playing