With how tightly the game is designed, I can completely understand the lack of perceived polish. Getting to level 8 and seeing how deep it goes got my attention. From this thought, I think it's worth emphasizing how it seems a lot of players, including me till I took a break, were really exhausted before they got halfway through just so you can analyze why.
0. Totally understand. With that logic you have to include at least one meme character! I think what's jarring is how distinctly robotic the other two look as our reference point, so at first it felt like a culture shoe in but later became intrigue after how beefy he felt. Hopefully that makes sense.
Assuming the crit is interpreted perfectly by the player, the crit can feel good reinforcing the wheel spin. In fact, assuming every change you mentioned was added and the tutorial was flawless, I suspect there would still be some underlying issues. Particularly how it's really hard to track all the moves and in which order (lack of chunking? choose ability then select target), feeling a lack of agency over controlling the color wheel (exploiting enemy weaknesses?), and the pacing of how long a players turn compared to the enemy and how there's no incentive to observe them or change your plan because of them (you can know you'll lose health and get status). I swear, I really hope these aren't issues and I'm overreacting here. In my head, it may be worth experimenting making the enemies way scarier and even attacking at the same time, but making the wheels and damage across each consistent and giving way more ways to manipulate the wheel to obliterate them. I understand how this is a really dramatic change though, it's more a 'how would this feel?' question if you wanted to try it.
> When it comes to simply learning how to interact with basic rules of the game, every effort is worth it.
With exploration, I'd like to say with how genuinely interesting the abilities are and knowing when to use them at what time, and how to control enemy damage, I think streamlining everything else and letting us explore them would be worth heading towards. This probably sounds contradictory, hmmmm. Brain fried.
I hope I didn't come off too brash myself! It's a really cool game. Maybe the issue is me and my own expectations - I want to feel like I'm cleverly and slickly destroying these strange and scary foes.