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(+1)

Thank you for playing and for the feedback!

We have some severe lack of communication in the game. I have added a better explanation in the description now. You have to be moving to initiate a leap and you have to “complete the loop” (i.e. join the chain back to the spool) to perform an attack. Both of these requirements were not communicated at all to the player 😅

It’s a big case of not playtesting the game during the jam and us devs playing exactly as we intended the player to, not realizing how un-intuitive the controls were.