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(+4)

Wicked game! I was going to give up after two tries, but after I read that you can shoot the crates I had a much easier time and finished it. I really liked the swapping between driving and cannon-firing, and going around a whirlpool was a great use of the loop theme. The cannon firing trajectory felt great and rewarding to land, and the bots felt well implemented too. I laughed the first couple of times I saw the bots drive into each other or smash into the rocks (which also helped add some extra crates to pick up). I might have liked to control my camera while repairing the ship so I could stop and make an emergency change in direction, but other than that, awesome job devs! 

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Thanks!  I'm glad you enjoyed it!  I wish we had time to implement something that communicates that you can pick up the crates by shooting them.  Whilst it's a fun mechanic to discover it's definitely not the most intuitive and I'd hate for people to not enjoy the game because they didn't discover it.

The camera locking while you repair was an intentional choice so that you still have to take time out to check your heading and make sure you're not about to crash, but we also definitely could have communicated that better and made it feel smoother too with more time.

Excited that you made it to the end, the kraken fight is certainly something!