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This is probably the best game I've played so far, and that includes the game I worked on haha! Tonnes of levels for a jam game, all of the necessary elements were there and functioned without issue. There were some nice QoL touches, like the variable speed buttons and the programming bar re-ordering instructions when dragging-and-dropping into another slot.

I see a lot of people talking about level 17, but I actually found that one fairly easy; I definitely took longer on a previous level (maybe 9, can't remember now) and I stopped playing on 19 (only because I'd seen enough to comment and there's a lot of games to get through!).

Something I think a lot of games miss, particularly game jam games, is levels that introduce new concepts in an easy but interactive way (ours definitely did because the levels were rushed...). I thought you did an excellent job with this and it's subtle and often goes unnoticed, so I'd thought I'd point it out.

If I was to be picky, my only suggestions would be to sort the spelling/grammar (totally appreciate the time constraints and the fact English may not be your native language), add some more tracks and make it possible to click on an instruction to add it to the next available slot in the programming bar. Other than that and some more content, you've pretty much got a production-ready game imo. 

Awesome work, and I hope this gets the ratings it deserves!!

Personal preference, I think I'd prefer a cleaner / non-pixelated font for the UI, just to make it easier on the eyes. I think a good choice of font will still work with the pixelated visuals, but it's totally subjective - maybe the option to change the UI font could be a nice feature and could please both crowds perhaps?

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Thank you so much for this detailed feedback. 

Level 17 is a good example of how people think differently. Some find it easy, while others find it hard. That's all the difficulty of game design in puzzle games.

I’ll be more careful with my spelling/grammar next time. I just wrote the text as I was thinking and didn’t really review it. Thanks for noticing that.

And about the font, I totally agree with you, I like this font but it's not the best one for reading. I thought about that while making the game and with all the things to do I forgot ahah.


Thanks again for the kind words !

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100% agree on the differences in thinking and how puzzles can utilise that. I thought I'd mention it just so it didn't seem like some kind of game-ender, given the numbers of people commenting that they are struggling to figure it out.

Totally cool on the other points, I definitely know what's it like to have a massive to-do list and simply run out of time haha! I tend to write comments in a way that the developer can pick them up post-jam, as I like to pretend that every idea will become a released game eventually.

Awesome work again, and I wish you every success!