that nighttime enemy design freaked me out the first time i saw it. the artwork was super cool! the procedural animation was really unique, and the snake's movement was awesome. i love how much polish was put on the visuals. a point of critique is that it felt frustrating falling off of islands and not being able to get back up, especially early in the game. maybe there could be hanging vines that you could use to climb back home with? nice work!