I love this game and i hate this game, but thats not a criticism, in fact i made an account specifically to commend and thank you for making this, while simultaneously complaining and recommending some features; mainly: climbing/crawling, I know these "realistic" type games like CDDA or Zomboid are a nightmare to streamline given their complexity, but given that its a cave game one way or another i would like a way to go back up? i guess theres allready walljumping but i would love if i could climb ropes or something, or hold on to stuff like walls or whatever during earth quakes, or so i can slowly climb down a ledge by clingling to it and slowly climbing down that way instead of jumping down the abyss directly onto a bear trap, and yes i expect it to make me exhausted so that my sick guy passes out mid climb due to being tired and i get another concussion. too many times i have been unable to get past a one block jump because i guess my legs were broken and im tired, whatever, let me climb up that ledge and crawl around with my hands. I get that this is an uttely hopeless situation but more realistic ways of traversing the environment wouldnt even make it easier theres allready a jetpack and a grappling hook and those havent saved me, in fact they probably only make things worse for me! youve got a real gem in your hands!
You actually don't have to simply jump into the abyss and hope to survive. If you jump into a wall and hug it as you go down, you slide slower and won't break most of the bones in your body. Saying this, I still manage to do so and make myself feel terrible frequently-- I love these poor critters already.
you know what? youre right. I didnt know you could build with scrap metal and honestly the walljumping can get you pretty far, at this point all my complaints would basically boil down to the fact that this is a prototype and the game is nowhere near finished, in fact it almost feels like i would be wasting my breath pointing them out except to catalogue them, i think certain things such as durability should last longer, and maybe its a feature and not a bug but runs are very luck based. its hard to tell what level of hopelessness is intended, given that the whole point is that the mission is impossible and a horribly miserable death is inevitable, but im sure the game will become more fleshed out eventually!