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(+1)

Big thumb up for the overall visual design and the variety of weapons and enemies.

The sound design and the music were very on point, especially the walk sfxs of every robot. 

I liked the variety of paths to choose in the map and that the environment was against me and I had to be careful but maybe I'd have liked to have more occasions to take advantage of it and to feel "smart" like positioning myselfunder the final mechs to kill them. 

Seems I missed some cool weapons, I should play it again and bully the big guys ;)

Thanks Eamus, really happy that you’ve enjoyed my game :D

Yeah i tried my best for the level design but i’ll admit it isn’t my best especially since i had to make quite a few flat surfaces for the enemies to work properly ^^’

Funny thing about the big mechs, i didn’t originally intended for them to be exploited like that but their aiming gave me some trouble so i limited their angle and this created this strategy to go righ under for a safe spot XD

If by “missed some weapons” you refer to some that are at the endscreen, some of these are not obtainable in regular levels cause i couldn’t polish them and make them as fun as i wanted so i just put them at the end as a little bonus for completing the game XD