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(+2)

Damn this was actually really good! It was fun and felt pretty well balanced in terms of difficulty. It is missing a few important things though.

  • Reticle you need to add a reticle to show where the player is aiming. Relying on the mouse cursor isn’t a good idea because most system cursors are small and grayscale. After the intensity ramped up I found it difficult to even find my mouse cursor among everything on screen. Alternatively you could add a laser sight that extends out from the player to at least show the direction of aiming.

  • Make the weapons stand out more. Since the weapons usually involve spawning something on the map without your input, it becomes unclear what is part of your arsenal or what is some enemy or new hazard on the map. When the saws started spawning I kept trying to avoid them until I realized they were part of my weapon. When the red projectiles started to spawn I didn’t realize they were enemy projectiles until I saw them coming out of a new enemy type.

  • Add basic info to UI. The health ring is cool but it only appears when you take damage making it hard to tell how close you are to dying. This would be useful info to have at all times. It would also be useful to have a list of weapons you’ve unlocked, like little icons that appear on the UI somewhere.

  • Final Score. I played a few rounds and got down to around 1-2 mins with the missiles unlocked, but when I died the game faded to black and I had no way to see how my score. A simple enemy kill count or just the timer showing how much time was left would have been nice to have on the kill screen.

Great game overall though, this was genuinely fun!