This is wild.
It's an incredibly intense first-person shooter. Honestly, I had no idea what was going on half the time, it's extremely hectic and fast paced, but it's genuinely pretty satisfying to jet around, unload some firepower and watch the carnage. There's no time to figure out what the specials do or where those bombs are coming from. Some variations are definitely more fun than others, but I think the only truly bad one is the one that lags horribly (whether it's real or artificial, the end result is the same).
The whole thing oozes style, too. From the first logo hit through the gameplay and the interludes, it's got a bold, brilliant visual identity. The photosensitivity warning is no joke, and the visual loudness may be too much for some- I can handle it in short bursts only- but it has a very distinct look and goes all in on it. The audio isn't quite as standout, but still very good, and meshes well with the rest.
It's not exactly what I'd expect when I think of SBIG Jam, but I think it does hit the right notes.
From the screenshots and the description it sounds like there's more to this game than initially appears, but I'll probably never see it. Realistically, there's no way I'm going to get one ending, let alone both endings. Each round is pretty long and insanely intense, I played three or four before dying but by the last one I'd already decided I was going to stop after finishing that one if I hadn't gotten game over. The minigames are pretty obtuse, maybe if I was more genre-savvy I could solve them, but I don't have the time or energy to trial-and-error my way through them.
I think that's the one major flaw with this game: it asks a lot of the player. It requires the player to be decent enough at shooters to pass the levels, to know enough or have enough patience to figure out the minigames, and to have enough endurance to charge through visually harsh and extremely hectic gameplay multiple times. I personally feel that's way too much for a jam like this that isn't genre-specialized, has a wide variety of participants, and 62 entries for a two-week rating period.
If nothing else, this is crazy impressive for eight days, even at that crunchy pace. From a technical and visual standpoint, it's probably the most impressive game in this jam I've played so far (although a few others are pretty high-effort as well).