> or- if you’re purposely equating an act that is equivalent to entering a random phrase into a search box
I'm too drunk to explain morep recisely why "entering a carefully premeditated prompt" is not equal to "entering a random phrase into a search box". Especially to a person which does not know jack about euther AI prompt engineering, or how more or less decent AI actually works, or how actual game design works.
As of AI part, I recommend getting acquainted with "Golem XIV" by S. Lem . That's a nice starting point for getting rid of any AI-related ignorance in human beings (or devolved species pretending to be ones).
For game design... http://lki.ru/text.php?id=192 is the best crash course into game design I know - however, it's available in Russian only.
I don't know any alternatives in English which would be both as short and as informative yet. Any clues on such are much appreciated.
There's a lot of steps between "holy shit, I have a nice idea for a game" and "I've played this game and it was actually quite nice!" - steps which could be done differently, with different tools.
You can keep copium'ing in human-made AAA slop (and/or human-made indie shovelware).
Or you can embrace all benefits of acceptine "if you can't see the difference then what's the difference?" (contributed to RoninPawn) paradigm and enjoy good products made by able people with the help of AI...
...oh, wait, you didn't even tried the game by OP.
So, what makes your "opinion" different from generic trolling if you don't even know a thing about the game-in-question?
You didn't even bothered to understand my response in the first place.
What a regretful sight.