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(1 edit)

Am I missing something with time travel solitaire? it feels like it's near impossible to play without abusing undos given the rng aspect to it. Yet it's only one star. Are there secret strategies I'm not figuring out? The only thing I know for sure is that a card you need to return back can be substituted with a guaranteed future pull of the same card, which is helpful but does not make winning that much more reliable.

(+1)

hint: if you must return back a card next turn, what would future you do?