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(+1)

The generator minigame is weird. Sometimes it gets fixed immediately. And sometimes it takes a while to be fixed.

Game is pretty difficult to get a hang of everything since the tutorial is in the description, but once you do, it does become a pretty fun but frantic resource manager.

But the problem is that every interactable object really blends in with the environment. It would've been easier if everything interactable had a different colour to the background. (Maybe lower the brightness on the background so they can stand out) The water and fuel buckets being the same sprite with different colours also made me think they were the same. I was wondering why i couldnt use the blue one for fuel.

The fuel minigame takes quite a while to be filled. I lost a run because we were losing oxygen and fuel at the same time but fuel was taking up too much time.

Otherwise, the fastest way of dying seems to be steering off course.

It would be nice if the warnings had different colours as what they were warning got emptier so you could know what you should focus on.

(1 edit)

صحيح, بالنسبة للالوان والخلفية كان المفروض نحاول نحسنها لكن الوقت ما كان كافي, بالنسبة للمولد ف كل محاولة بها نسبة 15 بالمية يشتغل.
وصحيح التعبئة تاخذ وقت ولهذا الخزان ايضا ينقص ب شكل بطيء بالنسبة لباقي المهام