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This is a brilliant adventure that perfectly executes a classic sword-and-sorcery heist. The premise of low-life thieves infiltrating a high-society ball to steal a powerful magical treasure is a fantastic concept that fits the Appendix N theme perfectly, feeling like a story straight out of Fritz Leiber or Jack Vance. The writing is clear and evocative, with the random tables for cover stories and the duke's treasure providing strong, immediate hooks.


From a playability standpoint, the cover stories are a standout feature, acting as both a mechanical starting package and a strong roleplaying prompt for the players. The random demeanour table for the honour guards is another great touch that makes the manse feel like a dynamic and living environment. The entire adventure is presented beautifully; the layout is clean and easy to parse, and the choice of public domain art by Anders Zorn is great, perfectly supporting the high-society theme. A very creative and well-designed heist!

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I know you already saw my post about this on Bluesky, but I’ll reiterate that this is still one of the nicest things anyone has ever said about my writing ever. Really- thank you.

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You are very welcome. Your adventure was a really memorable entry in the jam, and it was a pleasure to take the time to give it proper feedback.