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Cutscenes, character design, lore, sound design, all sorts of special effects, intricate gardening and combat systems ON A 3D ICOSPHERE PLANET IN SPACE WITH LIGHTING.

I'm in absolute awe of your ambitions! I really hope you will follow through beyond this deadline to give your idea the proper time it deserves to shine.

Hopefully it's understandable that I'm hesitant to give fine-tuned feedback here lol. But overall, yeah I'd suggest reducing the demo into a vertical slice before tackling details like cutscenes and combat. Just navigating the planet and locking in how the crops work could provide a satisfying game loop to build off of! It legit seems like a really cool idea and I'm confident in your ability to execute it!

Rad main character art btw! \🌻/