By big issue I mean that it is a game design issue. A game that needs someone who is play the game the right way to click a dangers amount of times for the easiest end is not experience. It does make the play really feel their actions, but it is so much time the player will use a auto clicker or just stop playing.
If the game was 5-20 clicks from a pieces of dialogue for most of the bad end that will make for a better experience for most players. Keeping the good ending at the insane click count would be fine to make people fall to the bad.
I could be wrong though. A lot of people seem to like this game and that maybe because of the number of clicks that game has.