The high quality of this game isn’t a surprise but what is unexpected is that this isn’t just another skedaddlecore backroom survival game with dogs; It actually highlights a crucial problem faced by local government: animal control. Dogs are a common pet and dearly loved the wold over but sometimes, either by escape or through negligence, they leave the care of a home and are forced to survive in an urban environment. This isn’t just a heartbreaking story, it’s a logistical problem and one that can often leave taxpayers footing the bill. If stray and feral dogs are left to roam the streets they can often form intimidating packs that can bring harm to members of the public as well as other domestic dogs. In some countries, however, dog populations can remain somewhat domesticated, cared for by members of the public. Whatever the cause, the solution is a compassionate and well funded local service that can humanely capture and re-home the unowned dog populace. Where some dogs may be too aggressive, they can still live a fulfilling life in specialist accommodation or with experienced adopters that understand their needs. This game puts you in the place of someone confronted with the problem of “feral dogs”. Often in an unfamiliar environment and with little to do but run. A charming skull represents the skeletal and underfunded state department tasked with keeping you safe as you sprint through the neo-liberal labyrinth of modernity. You grasp at planted pots, vestiges of the wild environment you once inhabited before you, like the dog, became domesticated and dependant on the infrastructure build by humans.