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Hey there, great game you've made here. The environment is nicely crafted with consistent colors and shaders, and the intro animation is charming. Movement and animation felt fluid, which is always an important thing to get right for your game. I've made it to the mint stage but wasn't able to get past her since every time I try to walk past her or light the cigarette, I would always get caught. One of the other things that I want to point out is that it is tricky to know what each interaction does. Mint goons seem to go to react to different sabotages, so it's difficult to plan around them without experimenting a bunch of times. It would also be nice to have a visibility cone that shows where the goons are looking at, otherwise it becomes hard to avoid them.

Either way, great job on the interpretation of the theme!

Appreciate the feedback, good stuff to keep in mind! Will definitely need to make things more obvious.