The number of systems you were able to build for this is impressive! A really solid roguelike. If I had one critique its that I would have wanted a bit more feedback/vfx polish to help me keep track of all the actions that were happening when I locked in (things like a damage sfx, or a little shake on the character when they took damage). Really solid work!
Viewing post in BountyLoop jam comments
Man, I really wanted to add those things. I made the HP so big in screen just to use it as the main feedback loop with little animations for damage, healing and even telling you you've blocked an attack so it became the main focus to know what's happening at any given moment, but time was tight and I ended up focusing on making a mostly-bug-free kinda-balanced experience cuz even in the last day it was still a mess. Thanks for your comment tho, I'm very glad you liked it!