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(+1)

It took me a bit to figure out turret placement, and spamming those seems to have worked well. But melee combat seems to work in my disadvantage and doesn't feel quite responsive or satisfying to play. Music and sound design were quite nice as were the QTEs. 

We wanted the turrets to be the main focus, so we nerfed the melee on purpose. The team chose do make the melee a weak form of damage instead of a stun.

The QTE is the special touch we got to add, and I'm glad you could enjoy it.