Falls under the "rage game" / Foddian game category. I think it could benefit from an easier initial difficulty curve and a bit of a tutorial, but I like the unique control scheme, I don't think I've played anything like it. Well done.
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It does drop you right into the deep end! We thought keeping the control description vague would allow players to discover themselves how best to pilot the plant, but according to a lot of feedback the trade off is initial frustration, especially if the player doesn't ultimately end up getting a solid grasp at all. Thanks for the feedback!