I liked the concept and minimalist look/vibes. I had a little bit of trouble with the controls, I think some sort of input mode that doesn't rely on drag/drop could be helpful. I think some of the UI and game rules are a bit unclear, for example, I couldn't exactly tell how I earned upgrades, or what the exact mechanics determining combat outcomes were. I enjoyed the music and SFX, they matched the feel of the game well in my opinion.
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Hi, thank you for playing! I know that some of the mechanics are not that clear, especially the combat, which is a bit too complicated. I have already been thinking about improving them, but I have not yet found a good way to do so. This is mostly because so many combat rolls are happening all the time that displaying that information is difficult.